Modulon Demo: Window Empire
ExperimentalEgerm-built showcase exploring window popouts as gameplay modules and resource dashboards.
Experimental build: not QA-verified or supported.
Multi-Window UX for the Web
Detachable windows, shared state, and layout persistence for web apps. The Popout SDK powers multi-monitor workflows, complex dashboards, and game UIs.
Modulon treats game UI like a desktop environment. Panels can be arranged, popped out, stacked, and managed, giving players complete control over how they view the game, chat, inventory, and tools.
Drag, snap, and rearrange panels like a mini OS inside your browser tab.
Obsessive size discipline. Core engine aims to stay in the low megabytes.
Modern browsers, standard tech. No launchers or installs required.
Real engine features shaped by a real title, Cubicide.
A real SDK micro-demo: detach the panel, change the counter, and watch state stay synced across windows.
Popups are required. The detached panel stays synced via SharedWorker.
Community Lab is where Modulon users share work-in-progress ideas and real-world experiments. Look for the stability labels on each card.
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Egerm-built showcase exploring window popouts as gameplay modules and resource dashboards.
Experimental build: not QA-verified or supported.
Egerm-built trading concept using detachable panels and synchronized windows for rapid context switching.
Experimental build: not QA-verified or supported.
Modulon is a product line: a stable SDK for real apps, optional paid add-ons, and a free reference Engine. The Popout SDK, Window Popout Plugin, and Networking add-on are available now. More add-ons ship as they are ready.
Multi-window Web App SDK: window lifecycle (detach/reattach), local RPC/events, and layout persistence. Same features across paid tiers; pricing is licensing-only.
Turnkey popout UX and integration glue for game engines. Built on top of Modulon Popout SDK for "it just works" detaching behavior.
P2P + server-mediated messaging adapters for sync + chat patterns. Designed for multi-window and multi-device.
Desktop-style in-page windows (drag/resize/z-order) designed to pair with popouts and multi-monitor workflows.
Smart fit-to-screen + resize behaviors for game panes and tool panels. Great for multi-monitor setups.
Orchestration helpers for complex multi-window/multi-instance layouts and session patterns.
A Cubicide-powered reference stack combining windowing + networking patterns. No guarantees, no SLA; a demo and proving ground.
Items are developed in sequence to keep quality high.
One-time per legal entity. Unlimited seats/devices/projects. Offline use allowed. Paid tiers include the same features within each product; tiers exist for licensing fairness by company revenue.
Add-ons use the same tier structure and are priced below the SDK. See modulon.dev for detailed packaging.
Free is non-commercial evaluation. Paid customers get immediate access to new builds and full version history.
| Product | Free | Indie 1 ≤ $100k |
Indie 2 ≤ $1M |
Studio ≤ $25M |
Enterprise / Public Sector No cap |
|---|---|---|---|---|---|
| Modulon Popout SDK Detach/reattach, local RPC/events, layout persistence, same features across paid tiers |
$0 Non-commercial |
$299 | $999 | $4,999 | $24,999 |
| Window Popout Plugin Unity/Godot/WebGL popout bridge |
$0 Non-commercial |
$149 | $499 | $1,999 | $9,999 |
| Networking (WebRTC + WebSocket) Hybrid P2P + server relay |
$0 Non-commercial |
$199 | $699 | $2,999 | $14,999 |
For companies shipping Modulon as part of a platform sold to many customers: +$25,000–$100,000 depending on scope. Multi-entity (subsidiaries) add-on: +$7,500.
Paid SDK tiers include the same features. Tiers exist for licensing fairness by company revenue.
The Modulon Popout SDK, Window Popout Plugin, and Networking add-on are available now. The broader engine/reference stack is built and tested alongside Cubicide.